Geometry Shader Codes | Shader Model 4.0
Alert :: Highly Geeky Stuff Ahead !
My main contribution through this post is providing a set of Shader Model 4.0 based codes in OpenGL + GLSL. Examples for Geometry Shader, Transform Feedback and Layer Rendering can be found at following weblink.
http://cvit.iiit.ac.in/index.php?page=resources
Key Words :: Computer Graphics, Shader Model 4.0, Geometry Shader Codes, Transform Feedback Example, Layered Rendering in Geometry Shader, Shader Model 4.0 features, NOT DirectX 10 Codes.
Assumptions :: You have a G80 or higher end
card, basically a Shader Model 4.0 supporting Graphics Card. You are running linux and you can see GL_EXT_GEOMETRYSHADER4 in the dump produced by “glxinfo”. In case you can’t find that this might help you. Once that done, you can go ahead and do “make” in the downloaded codes and start writing/editing your own Shader Model 4.0 enabled codes.
Have Fun
adios
skp
2 comments so far
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wow shader model 4.0 codes? fantastic!
Basic Geometry shader, much like a Hello World, Do you have a G80 are did it by emulation?